Let Mordheim pave the way…

Warhammer Fantasy — does this epic universe even need an introduction? Dive into the world of Mordheim: City of the Damned (Steam, PS4 & Xbox One) and lead your warbands into bloody skirmishes in this turn-based tactical adaptation of the renowned tabletop Games Workshop title.

We are excited to announce that Mordheim is now integrated into the Toornament platform, and we have been working with publisher Focus Home Interactive and developers at Rogue Factor to add official assets and game-specific features.

For new organizers, we have a starter guide to help you Organize your First Tournament, from the registration of your participants to the promotion of your competition thanks to our embeddable widgets and TV Module! Many other settings and advanced features are available, like the Participant Match Report from the Web or our Mobile App!
Of course, we are always working to make the platform better, so share your feedback with us!

Stay tuned and, if you haven’t already, give Mordheim a try!
Whether you’re here to participate in tournaments or take that extra step and start organizing your own, Toornament has been deemed the best platform by the creators of Mordheim for you to compete on!

Here is the August’s Open Community tournaments selection!

Another month, other tournaments!
Here we are again, with a selection of Open tournaments for you to play in!
So take a minute, check what we have in store, and maybe next week, you’ll be able to refer to yourself as a champion!

battlerite Battlerite Open Tournaments

france King or Killed 3v3by BattleFrance 64 Teams 01/09/2017
08/09/2017
Register

clashroyale Clash Royale Open Tournaments

colombia The Royal Primeby INDRA 256 Players 31/08/2017
13/09/2017
Register

csgo Counter-Strike: Global Offensive Open Tournaments

usa $5k CS:GO Event 2by Novastar Gaming 18 Teams 26/08/2017
27/08/2017
Register

fifa17 FIFA 17 Open Tournaments

france RoKh eSport Recruitment
by RoKh eSport
16 Players 31/08/2017
01/09/2017
Register

hearthstone Hearthstone Open Tournaments

denmark NPH #5by NetParty Herning 64 Players 02/09/2017 Register

lol League of Legends Open Tournaments

us DreamerZ Minor Leagueby DreamerZ Esports 12 Teams 25/08/2017
16/10/2017
Register

overwatch Overwatch Open Tournaments

canada DHMTL17 – OW Mainby Dreamhack Montreal 64 Teams 09/09/2017
10/09/2017
Register

r6s Rainbow 6 Siege Open Tournaments

US Tchotchora #2
by Ariga
16 Teams 01/09/2017
17/09/2017
Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series #19by FDJ Esports 256 Teams 27/08/2017 Register

sf5 Street Fighter V Open Tournaments

france FDJ Open Series #12by FDJ Esports 256 Players 28/08/2017 Register

vainglory Vainglory Open Tournaments

US Lunaris Draft NA-SEA-EU
by Lunaris
64 Teams 26/08/2017
27/08/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

A varied selection of Open Tournaments for you this week!

It’s summer, and you’re not at the beach? Maybe you’d rather play in one of our many Open Tournaments, organized by our community or professional organizers.
This is just a selection, so feel free to scout the whole list to find what you are really looking for!

clashroyale Clash Royale Open Tournaments

us ESWC Gamescom Q.3by ESWC – Online 96 Players 29/07/2017 Register

csgo Counter-Strike: Global Offensive Open Tournaments

europe The Major (for you)by BGLCSGO – Online 24 Teams 01/08/2017
08/08/2017
Register

fifa17 FIFA 17 Open Tournaments

germany PumaFragrances Cup
by Webedia Gaming Gmbh – Online
32 Players 01/08/2017 Register

hearthstone Hearthstone Open Tournaments

us Honorable Seppukuby BloodyOx Esports – Online 16 Players 28/07/2017 Register

lol League of Legends Open Tournaments

denmark CBE Tournamentby CrossBorder eSport – Online 100 Teams 19/08/2017 Register

overwatch Overwatch Open Tournaments

france Oserv OW Party #6by Oserv Esports – Online 16 Teams 01/08/2017 Register

r6s Rainbow 6 Siege Open Tournaments

US NexTy Cup
by NexTy Team – Online
64 Teams 01/08/2017 Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series #15by FDJ Esports – Online 256 Teams 30/07/2017 Register

splatoon2 Splatoon 2 Open Tournaments

france KenBogard Cup#1by KenBogard – Online 8 Teams 31/07/2017 Register

sf5 Street Fighter V Open Tournaments

france FDJ Open Series #8by FDJ Esports – Online 256 Players 31/07/2017 Register

vainglory Vainglory Open Tournaments

US Lunaris Draft NA-SEA-EU
by Lunaris – Online
256 Teams 29/07/2017
30/07/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

How can Toornament improve your event production?

A few weeks back was hosted the ESWC Summer, in Bordeaux, France. There, hundreds of participants and thousands of enthusiasts gathered for 2 days of intense competitive gaming action.
For this new edition, the ESWC once more trusted Toornament for its competition management, using the platform from registrations to result reporting on site, and as the main tool at the heart of their production line, with a Live Website and a streamlined video production, for both online and offline assets.
Let’s see how they used Toornament to create this new live environment!

UseCase: ESWC Summer 2017

If you do not have seen it yet, we highly recommend you take a good look and read at the Event Production showcase we did with the ESWC Summer. We have met with Sylvain Maillard to discuss his new toolbox and the whole process.

Please introduce yourself and the ESWC in a few words

Hello Toornament.com! I work with the ESWC staff since 2006, first as tournament manager and for a short while as content manager. Created in 2003, the ESWC is one of the oldest esports competitions. Today a convention-type event, the ESWC consists of several events a year, where we manage or host video games competitions, notably for publishers. Recently, Winter and Summer events in France featured, among others, international tournaments of Call of Duty, Clash Royale, Street Fighter V or League of Legends.

My work is to organize tournaments during the events, define their formats and schedule, and make sure the communication around the event is good, especially with our gamers’ communities through our numerous supports (website, social networks etc.). I also assist technical teams on content creation to display on live streams.

We have seen your amazing video production, what were the needs leading to the creation of these tools?

One of 2017 goals for the ESWC was to improve the spectators’ experience and the tournaments information we could offer both on our website and the live streams. Indeed, fans are more and more eager for data about the participants of the tournaments, with personal information and their previous performances, or detailed statistics. We had to offer this content on tournaments with lots of participants and results, and it had to remain possible for the teams to manage it during a live event.

We were already using Toornament.com to handle participants registrations and the results reporting. But the additional data we then displayed on our streams were created with imported data from Toornament.com or hand-gathered and compiled within sheets that were then read by our streaming tools. This didn’t allow good reaction times during a live event and was a lot of extra work to update the visual assets. We were looking for a solution to have a unique and automatized source to display on all supports.

What technology are you using? What challenges appeared and how did you tackle them?

The API from Toornament.com has been the cornerstone of our new display system, both for the ESWC website and the visual assets of the live streams. With calls to the API, data to be displayed are automatically gathered with PHP Scripts that autonomously build a webpage ready to be shown on stream. We also created a small web interface that would have all of the available assets for all parts of the competition, available with a single click.

This system notably allows the video productor and his assistants not to bother with updating the visual assets to be displayed on screen. All they have to do is select the needed page, depending on what information about the tournament they need to display.

The main challenge was to create and prepare all those assets beforehand. For the Clash Royale tournament for example, added to the participants and matches displays, no less than 4 assets were necessary for the Final Bracket, depending on what you wanted to display (Full Bracket, Winner Bracket, Loser Bracket and Top-8). This was made with HTML/PHP and had to be ready long before the event, with details tailored for each tournament and discipline.

What is, for you, the next step in this project’s evolution?

The ESWC Summer has been a great feedback on the experience of this new system. We still have work to do, on the assets list interface for example, to further improve our efficiency during the events.
We also need to work on the automatization of bracket displays for a tournament. Optimisation of the visual assets on the webpages is also a wide subject, as they sometimes heavily drew on our Stream PC’s resources.
For the Version.2 of the
Live Mod of the ESWC website, we need to be able to display the results in a structured view, for groups and brackets both, and not just a list of matches. This will ensure a better understanding of the progress of the tournament for the spectators.

What new feature would you like to see added to Toornament?

We expect the Toornament.com API to allow us to fetch the detailed game-related statistics it gathers from the official game’s API, like in League of Legends or DOTA2 for example.
Also, the more information about the tournaments are available through the API (both to read and write), the better for us, as it will enable a wide range of tools and displays about the tournament and its participants!

We would like to thank Sylvain for his time, to showcase and present his tools, and answer our questions.
As for the last one, detailed statistics have been disabled on Toornament since the release of the new version, but they are bound to come back really soon, and all these data will be available through our API, just like the rest, so expect an even better experience for the next ESWC event!

Use Case: Student Gaming Network

From March to May was held in France a huge student Esports competition, organized by the Student Gaming Network. Students from all over the country battled in several games for the title and their name on top of the list.
Now that the tournaments are over, we met with its organizers to learn more about the whole deal.

To start, please introduce yourself and your project

“Hello, I am Pilou, member of the Student Gaming Network, a federation of french student gaming associations.
The association’s goal is to federate students around a common passion: video games. The major event we are organizing for the second year in a row is a national inter-school competition, the Student Gaming League.”

Overwatch finals being played in the School 42

“First on League of Legends, Hearthstone and Counter-Strike:GO, we added Overwatch to the game pool this year. The tournament is mainly played online, with finals organized as offline events. Last year was during an evening in the Paris Meltdown, and this year in the School 42 for a whole week-end.
We are also the instigators of the first European student tournament, in association with our English, Spanish, Portuguese and Italian counterparts: the University eSport Masters.”

How did you discover Toornament?

“Since the first edition, we’ve been using Toornament to manage our tournaments, which we discovered a bit by chance while looking for a platform to organize our competitions on.
After testing several of them, we chose Toornament for its simplicity, its very complete environment, its development perspectives and also because it’s Made in France :)”

What features are you using the most on Toornament?

“On the Organizer‘s side, I think we have quite a complete usage of the platform.
We use Toornament for registrations (which are free), for the whole infrastructure and competition management (structure, results, matches…) and to display tournaments’ information to our spectators (thanks to the widgets and schedules). Tournament management being the core of our project, we really feel at home with these aspects of Toornament.

On the Developer‘s side, we only started tinkering with it this year, but wish to keep pushing forward. Toornament’s API is well-documented and we can see a lot of possibilities using it. Today, we indirectly use it with DoxMatch, our partner platform that directly pushes CS:GO results to the platform.

Unfortunately, we do not make the most of the Participant dashboard yet, which has been evolving a lot for a year, especially for Hearthstone. We are thinking about a way to take advantage of it, for us, but mainly for our next participants.”

Can you develop on your tournaments and their formats?

“The general principle for our competition is as follows: 1 game = 1 evening.
In 2017, it amounted for 102 LOL teams on Mondays, 150+ HS players on Tuesdays, 63 CS:GO teams on Wednesdays and 34 OW teams on Thursdays.
Qualifiers went for 4 to 5 weeks after which the 16 or 32 best participants were selected to play the final bracket.

The Student Gaming League format is a very interesting subject because it tremendously evolved between the two editions, and might just change again for the next one.

On first year, we had a pretty complex system made up of pools dispatched into two leagues with promotion-relegation as qualifiers. It was far from ideal for players, because the qualified teams were not always the best ones, and even worse for us admins because this specific format is not natively available on Toornament. Admins suffered a great deal every evening, and we had to change the format.

After the first competition ended, we wanted to know the motivations of our participants, to have our next edition revolve around what they really wanted.
We realized that two kind of participants emerged: the ones here to play for fun because it was a good reason to gather as students to play with an incentive, and the really competitive ones who registered to go the furthest they could in the tournament.”

Counter-Strike:GO Winners

“That’s why this year, we opted for the Swiss System for all of our games. We wanted a format that would guarantee the best teams would qualify, while allowing more “casual” players to enjoy the tournament too, at least for as long as qualifiers would last. The Swiss System ensures a permanent balancing of matches, to have teams of similar skill level play each other. It prevents massive “stomps” after just 2 or 3 matches, which no one enjoys.
We converted the try, since our weekly team participation went through the roof: on LOL, almost 90% of the participating teams went through the whole qualifier, whereas almost 40% of them dropped last year. Those numbers are to put into perspective with the fact that it’s a long tournament (5 to 10 weeks) and free (no financial involvement needed).

For next year, new challenges are waiting, like reducing the time between matches during tournament nights. First feedbacks from our players are very positive on this new organization, and we can’t wait to play with the new Toornament Structure System to be even more creative when will come the time to create our new format, to fulfill our participants’ needs.”

Could you tell us a bit more about your Discord Bot and your use of the Toornament API?

I will let our developer, Ryan, talk to you about it.

Ryan: “In the Student Gaming Network, we wanted to drastically improve the players’ experience by experimenting with small features to make the difference.
First of all, our tools were using Toornament for three steps during our tournament nights:

  • The Check-in
  • Match announcement to players
  • Results gathering”

Participants checking-in, and the SGL Bot listing the absent ones

“We created a special Check-in, because we wanted our admins to be able to make Captains’ change and manual Check-ins and more importantly, our participants had to Check-in from Discord.
As for match announcements, the idea was to allow players to have their next matches displayed in Discord, with notifications. We had to settle down for a simple command that would allow them to display their next match.
Moreover, results gathering was a huge plus, Toornament doing it automatically for most of our games, we only had to take care of Hearthstone and Overwatch ourselves.

All of these tools were developed during the competition, with very little time and few tests performed.”

What feature would you like to see in Toornament?

“A better Check-in feature would be good, with more flexibility, mostly automatic but with manual input from an admin possible in case it’s needed.
This year, we encountered a limit with disqualified participants. This is an important subject, and we’d like a real “Drop” feature to cut a participant out of a tournament after it has started, to avoid bye matches.”

We would like to thank the SGL Organizers for the time they took to answer our questions, and congratulate them for their massive work and successful tournaments.
Congratulations to the winners and all their opponents too!
See you next year for new exciting tournaments and even more awesome organization!

Use Case: Super Evil Megacorp (Vainglory)

Last week-end was played the first ever Western Unified Tournament in Vainglory, with teams from both Europe and North America competing for the honor of being the first champion, and their fair share of the $60.000 Cash Prize.
In case you missed it, all the results can be found on Toornament:

We’ve been working hand in hand with Super Evil Megacorp from the get go, in their attempt at making their game a huge esports title, and it’s time to take a look back at the long way already made, and what’s still to do.

First things first, please introduce yourself and your company

Hello! My name is Heini Vesander, and I am the Executive Producer for esports at Super Evil Megacorp. Super Evil is a game studio based in San Mateo, California. We build soulful, beautiful core gaming experiences for the next generation of gamers on touch screens.

Could you present your game Vainglory?

Heini:Sure thing! Vainglory is a MOBA for mobile, and the world’s #1 mobile esport. We launched the game in July 2015, after an early release phase, and we’re excited about how enthusiastic our community is! Vainglory is a full-on MOBA for iOS and Android. Players play on a team of 3 against another team of 3 and the goal is to destroy the Vain crystal in the opponent’s home base. The game is about outplaying your opponents real-time using powerful heroes and perfecting team coordination. The game is free to play and download – and there’s no timers or energy mechanics. So players can play as much as they want.

Vainglory is a mobile game, built with Esports in mind, what is your take on Esports on mobile?

Heini:Vainglory was built with the aim to build a deep, meaningful player experience on mobile. A game that’s community-driven and fun to play with friends. We built Vainglory ground up for mobile, without trying to casualize the MOBA genre – nor make a direct port from another platform. In doing so, we built a game that is competitive and fun to watch. We dreamt that the game would become an esport, but honestly, the community surprised us by organizing competitive tournaments way before we even said “esports”. Based on feedback from the community, we added a spectator mode and later a built a spectator client that runs on a mac to empower esports.

The Western Unified Championship stage, in London – ©ESL UK

And so, we believe in the potential of mobile esports. Especially if you look at the numbers – 700 million PCs out there, and 3 billion smartphones. Some day soon, mobile esports will become big. Weather the leading title will be Vainglory or something else remains to be seen. We’re super excited about the growth of our competitive scene, and we’ve welcomed amazing teams like Fnatic, Cloud9, Echo Fox, TSM and G2 esport. We’ve also seen homegrown teams like Hammers and Gansktars succeed. It’s still early days for mobile esports and we’re very excited about the near future.

The Western Unified Championship Trophy, lifted by the winners, Cloud9 – ©ESL UK

How did you discover Toornament?

Heini:The very first Vainglory community tournaments were run by VGL (vaingloryleague.com), and they were using the Toornament platform. It proved to work really well. What we really like is how easy the tournament brackets are to share on social media and especially on websites. VGL inspired us to use Toornament for our Vainglory8 broadcasts!

What are the features you use most on Toornament?

Heini:What’s really great with Toornament is how easy it is to organize and handle big tournaments. It’s also very easy to share access to the many people involved. The platform’s simple design works both for desktop and mobile, and the app is an easy way for teams to follow the status of the tournament.

What feature would you like to see added to Toornament?

Heini:Our first wish is a feature that allows us to schedule multiple matches and series to specific dates and times. Currently, each match needs to be reported manually, which makes the process complicated and slow when the brackets are big. Our second wish is an improved way for teams to report their scores and screenshots of end-of-match.

We’d like to thank Super Evil Megacorp for their trust in our platform, and especially Heini Vesander for having taken the time to answer our questions. As for his wishes, one has already been almost fulfilled, with our Scheduling Tool that allows organizers to batch edit their match schedules on a single page, and many more things possible thanks to our API.
We will keep improving the experience of our users, organizers and participants alike, and we take into account and study every feedback that’s made to us!

This week’s Open Community tournaments are about shooting…

So, do you like to shoot people in video games? But maybe you’d rather shoot a ball? Or your thing might be shooting for the stars? Either way, we have the tournaments for you, with our weekly selection of Open Community Tournaments.
Many of this week’s tournaments will be played offline, so beware before registering, and make sure you can make it to the venue to try and grab the title for yourself!

csgo Counter-Strike: Global Offensive Open Tournaments

denmark SkiveLAN #2.by SkiveLAN.dk – LAN 50 Teams 12/05/2017
14/05/2017
Register
germany LIGA S1 Division2 LQ2
by Twenty E-Sports – Online
32 Teams 14/05/2017 Register
canada ComicCup MTL 2017
by ComicCon eSports – Online & LAN
16 Teams 15/05/2017
14/07/2017
Register
slovakia eXRiders 1on1 Cup #2
by eXRiders – Online
16 Players 19/05/2017
20/05/2017
Register

fifa17 FIFA 17 Open Tournaments

cotedivoire Gamers CI #3
by Gamers CI – Online
32 Players 13/05/2017 Register
india GSI Online Cup
by Gamers Spot India – Online
32 Players 13/05/2017 Register
czech 2vs2 RealitaGamingBar
by Realita Gaming Bar – LAN
20 Teams 14/05/2017 Register
netherlands 1vs1 XBox May Cup
by EAthletics – Online
32 Players 20/05/2017
21/05/2017
Register

overwatch Overwatch Open Tournaments

france E-Lan Overwatch Maiby E-LAN ESIEA – Online 6 Teams 12/05/2017
13/05/2017
Register
unitedstates NETGEAR Tournament
by NETGEAR & AFKgg – LAN
32 Teams 13/05/2017
14/05/2017
Register
canada ComicCup MTL 2017
by ComicCon eSports – LAN
32 Teams 17/05/2017
08/05/2017
Register

vainglory Vainglory Open Tournaments

europe Lunaris Draft EU
by Lunaris – Online
64 Teams 14/05/2017 Register
brazil NSA Championship
by NSA Inc. – Online
8 Teams 14/05/2017
28/05/2017
Register
unitedstates TDM 3v3 Draft
by iDMG – Online
8 Teams 14/05/2017
30/06/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

Use Case: Cyber Espoirs League by the FQSE

We met with Patrick Pigeon and Cédrick Tremblay, Esports officials from Quebec, about their projects and how and why they came to use Toornament for them.

First things first, please introduce yourself and your association

Patrick Pigeon, C.E.O of the E-Sports Federation of Quebec (FQSE). I’ve been implicated in competitive video games and electronic sports for almost 20 years. I am one of the founders of the Federation that came into life in February 2016. It gathers student associations, schools, competition teams, players and other organizations linked to esports, all with a single objective: help develop the field in Quebec.

Cédrick Tremblay, C.E.O of Earthroot Gaming (their Twitter and Facebook). It’s a multi-platform organization established in Quebec, taking part in competitions all over the world. We are mainly famous for our Halo professional roster, Ryan Ford on Smash and Schemin on Madden as Top 10 players in the world. Earthroot Gaming brings professional players the help they need to progress, with personal resources management, tournaments organization and financial support. Earthroot Gaming was born in April 2015 and is currently in its 3rd year of existence.

Could you present your video games related projects and events?

Patrick: The federation is involved in many projects. Conferences, LAN, tournaments, leagues, shows, school projects are just some of our activites. Here are three of the main projects we are currently working on:

  • Exclusion Case: the Federation works since its creation to settle this issue (for more information, click here (FR))
  • The Cyber Espoirs League (LCE): league made from schools from Quebec. The project started on the 1st of April with a qualifier for an Overwatch tournament.
  • Quebec Cup [under development]: the Federation started the accreditation and regional check in preparation of the first Quebec Cup.
owlce
How did you discover Toornament?

Patrick: I saw several organizers from Quebec use it

What are the features you use most on Toornament?

Cedrick: It is actually a tough question. Of course, results and participant information are vital for a tournament platform like this one. I did enjoy the fact that we were able to fill precise date and time for each round and match. That is rare in other tournament platforms.

Tell us more about your mission to promote Esports through education and how Toornament helped you in doing so.

Cedrick: the FQSE is going to organize a full league (the Quebec Cup, mentioned earlier), and not just week-end tournaments. Hence, Toornament is really helpful with all the qualifiers, and will be even more when the league starts.

meltdownlce
What feature would you like to see added to Toornament?

Patrick: a clear and global ranking of participants at the end of a tournament, or at least the Top3.

Cedrick: Toornament should create a League system in which rules can be modified based on a Round basis, with for example participant information that could be changed between rounds (but remain visible on the previous ones).

One thing we can tell already, is that Cedrick’s wish is about to come true, with the release of our upcoming new version, and its new Structure System that will allow for much more versatility when it comes to handling long competition.

Thanks to Cedrick and Patrick for having taken the time to answer these few questions.

Will you have some more Open Tournaments?

This week, alongside our Community Tournaments, you will be able to find some Open Qualifiers for tournaments scheduled to take place in the next weeks/months. Some of them are region-locked OR local tournaments though, so pay attention to the description before registering, or you may find yourself having to travel to Canada to play your matches (even though one could think of a worse fate!).

Here is a selection, but feel free to scour our website for games and tournaments, if you can’t find what you are looking for here!

csgo Counter-Strike: Global Offensive Open Tournaments

europe Over the Limits Qual.by Overdrive- Online 16 Teams
Double-Bracket
2000€ CashPrize
21/04/2017
22/04/2017
Register
united-kingdom ASL Champions
by SMT – Online
8 Teams
Bracket
29/04/2017
20/05/2017
Register
germany LIGA S1 Division2
by Twenty E-Sports – Online
16 Teams
Bracket
30/04/2017 Register

rainbow-six-siege Rainbow Six: Siege Open Tournaments

europe R6 Cup – April
by vaceMedia – Online
32 Teams
Bracket
22/04/2017 Register
portugal Spring PT Cup #2
by R6S Portugal – Online
16 Teams
Bracket
23/04/2017 Register
united-states Invite League Qual.1
by Senseless 6 – Online
64 Teams
Double-Bracket
28/04/2017
29/04/2017
Register

clash-royale Clash Royale Open Tournaments

france ESWC Summer Qual. #1
by Millenium – Online
64 Players (FR Only)
Bracket
22/04/2017 Register
france ESWC Summer Qual. #2
by Millenium – Online
64 Players (FR Only)
Bracket
23/04/2017 Register

smite-tactics Smite Tactics Open Tournaments

united-states Weekly Cup 10
by Hi-Rez Studios – Online
64 Players
Double-Bracket
30 CardPacks to win
22/04/2017 Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series RL3
by FDJ eSport – Online
256 Teams
Groups + Bracket
450€ CashPrize
23/04/2017 Register
france Ligue Bêta
by League eSport – Online
10 Teams
League
24/04/2017
22/05/2017
Register
canada RL 29 Avril
by La Tanière – LAN
8 Teams
Double-Bracket
29/04/2017 Register

halo5 Halo 5 Open Tournaments

ireland Casual 4v4
by IrelandUKHalo – Online
16 Teams
Double-Bracket
29/04/2017
30/04/2017
Register
ireland Champions League
by IrelandUKHalo – Online
16 Players
Groups + Brackets
12/05/2017
04/06/2017
Register

overwatch Overwatch Open Tournaments

france Imagination Art Expoby ImaginationArtExpo – LAN 16 Teams
Double-Bracket
22/04/2017 Register
canada EGA Overwatch
by End Game Arena – Online
12 Teams
Double-Bracket
29/04/2017 Register
australia Reddit Championship
by /r/Overwatch – Online
32 Teams (OCE Only)
Double-Bracket
29/04/2017 Register

mario-kart-8 Mario Kart 8 Open Tournaments

canada Tournoi MK8 2017
by GraphiGame – LAN
32 Teams
Bracket
21/04/2017 Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!